November 5, 2007 – 4:53 pm
The demo to the tenth game of the NFS series has finally arrived.
Behold.
After admiring around, it's seriously similar to the previous instalments, but this one comes with a new twist. Bang things, and you pay for them. Fly over a cliff, and this time you die (okay, you lose) unlike Speed. And this time, all races are done legally on tracks.
Only two racing modes were offered in the demo release: Grip Mode and Speed Challenge. It all sounded new and fancy till I actually tried it; it's just a simple circuit race, and a normal speedtrap mode. Other racing modes not included are the Drift and Drag modes. As usual, EA placed some beautiful names to trick our hard amassed funds, thinking that they could actually pull something new with their overhyped marketing shite.
Menus before the race.
Up, close and personal with the Beemer.
Now, the main highlight: damage. No more just an icing on the cake, or visual ...
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